This is difficult gaming done poorly, and the battle gets tiresome to the point of tedium as you tentatively sneak around trying to potshot the omnipotent, all-seeing Cloudburst. Again, it feels like Rocksteady just cranked up the rate of fire to almost perpetual levels as you desperately try to flank it (not easy against a 360-degree rotating turret) and hit one of its weak-spots. ![]() Its rate of fire is also alarming, capable of locking onto the Batmobile and firing a laser beam every three seconds. Then there is the tank itself, a monster of a vehicle that drives almost as fast as the Batmobile, and can seemingly chase you down any sewer opening or side-street. 4. This makes things difficult, as the Cloudburst is impervious to any attacks for the moment, has a constantly rotating 360 degree view, and will patrol among the other tanks. Sure, it is hard - damn hard - but it's also infuriatingly lazy boss design on the devs' part. ![]() First of all, this battle relies on dreaded 'adds' to make it tricky - namely seven Cobra tanks chasing you through the streets of Bleake Island. In Batman: Arkham Knight, the Cloudburst was a weapon that was designed by Simon Stagg under the influence of Scarecrow that launched and amplified the effects of Scarecrows Fear Toxin. After breaching the GCPD wall, luckily there was an unfinished untextured floor inside through which I could fire missiles down onto the Cloudburst tank. ![]() Cloudburst Tank Battle - Batman: Arkham Knight Arkham Knight is filled with some of the best and most unique boss battles in the series, but the infamous Cloudburst tank battle feels like the developers just turned a few dials up to make it challenging.
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